Aditional Question Answers For Unit 1: Introduction to Software Development

Introduction to Software Development – Q&A

Introduction to Software Development

Comprehensive Questions & Answers

Part 1: Introduction to Software Development

1.What is the fundamental definition of software development?
Software development is a systematic process that transforms user needs into software products. It involves a series of stages, from initial analysis through design, coding, testing, and deployment.
2.According to the Student Learning Outcomes, what key terminology should a student be able to describe?
Students should be able to describe key terminology including Software Development Life Cycle (SDLC), debugging, testing, and design patterns.
3.Why is understanding the software development process considered crucial?
It is crucial for creating reliable, maintainable, and scalable software solutions.
4.What are some real-world examples of how software makes our lives easier, as mentioned in the text?
Software allows us to communicate with friends through social media, manage money with banking apps, and makes learning fun with educational games.
5.What is the Software Development Life Cycle (SDLC) and what is its primary purpose?
The SDLC is a framework that defines the processes used by organizations to build an application from its initial conception to its deployment and maintenance. Its primary purpose is to deliver high-quality software that meets or exceeds customer expectations, is completed within time and cost estimates, and works efficiently.
6.What is a “framework” in software engineering, and what are its benefits?
A framework is a standardized and reusable set of concepts, practices, and tools that provides a structured foundation for developing software. Its benefits include promoting efficiency, consistency, and code reusability, which improves the overall quality and maintainability of software.
7.Explain the analogy used for a framework like Django.
Using a framework like Django is compared to using a pre-designed blueprint to build a house instead of designing everything from scratch. Django comes with ready-made features like user login, database management, and page templates.

Part 2: The Stages of the SDLC

8.What is the primary goal of the “Requirement Gathering” phase?
The goal is to understand and collect what the software needs to achieve. This involves talking to stakeholders to find out their needs and expectations.
9.What are the three key activities listed for the Requirement Gathering phase?
  • Interviews and Surveys: Asking questions and collecting feedback from potential users.
  • Observations: Watching how users interact with current systems to identify problems and opportunities.
  • Document Review: Looking at existing documents like reports and user manuals to gather information.
10.What analogy is used in the “DID YOU KNOW?” box for requirement gathering?
It is compared to planning a big event, like a wedding. Just as you need to know the preferences of the bride and groom, developers need to know what users want from the software.
11.What is the core difference between Functional and Non-Functional Requirements?
  • Functional Requirements describe what the system should do (its specific behaviors, tasks, and functions).
  • Non-Functional Requirements define how the system should perform (its quality attributes like performance, usability, and security).
12.List five examples of Functional Requirements for a Library Management System.
  1. User Registration: The system should allow users to register and create an account.
  2. Book Borrowing: The system should enable users to search for and borrow books.
  3. Book Return: The system should allow users to return borrowed books.
  4. Inventory Management: Librarians should be able to add, update, and remove books.
  5. Notification: The system should send notifications about due dates and overdue books.
13.List five examples of Non-Functional Requirements for a Library Management System.
  1. Performance: The system should handle up to 1000 simultaneous users without performance degradation.
  2. Usability: The user interface should be intuitive and easy to navigate.
  3. Reliability: The system should be available 99.9% of the time.
  4. Security: User data should be encrypted, and access controlled through secure authentication.
  5. Scalability: The system should be able to scale to accommodate an increasing number of users and books.
14.What happens during the Design phase, and what are its key activities?
In the design phase, the team plans how the software will look and work. Key activities include:
  • Creating Diagrams to show how parts connect.
  • Developing Models (mockups) of the user interface.
  • Planning the software Architecture.
  • Specifying detailed requirements for each component.
15.What is the Development (Implementation) phase, and what analogy is used to describe it?
This is the phase where programmers write the actual code. It’s compared to following a recipe, where the design specifications are the recipe and coding is the process of mixing and baking.
16.What is the Testing phase, and what three types of testing does it include?
Testing is the process of checking the software for bugs and issues. It includes:
  • Functionality Testing: Ensuring features work as specified.
  • Performance Testing: Checking performance under different conditions.
  • Compatibility Testing: Making sure it works on various devices and OS.
17.What is the Deployment phase, and what three steps does it often involve?
Deployment is making the software available for users. It often involves:
  • Installation: Installing the software on the user’s system or server.
  • Configuration: Adjusting the software to fit specific user needs.
  • Testing in the Real World: Ensuring it works correctly in its intended environment.
18.What is the Maintenance phase, and what analogy is used for it?
The final phase involves ongoing updates and fixes. It is compared to “taking care of a plant” that needs regular watering to stay healthy.

Part 3: Software Development Methodologies

19.Why are software process models like Waterfall and Agile important?
They provide:
  • Predictability: To manage risks and predict outcomes.
  • Efficiency: To streamline the process and reduce waste.
  • Quality: To ensure quality assurance is integrated throughout.
20.Describe the Waterfall Model and its main phases.
The Waterfall Model is a linear, sequential approach where each phase must be completed before the next begins. The main phases are Requirements, Design, Implementation, Testing, and Deployment.
21.What are the main benefits and limitations of the Waterfall Model?
  • Benefits: Simple, easy to manage, and good for small projects with fixed requirements.
  • Limitations: Inflexible (hard to change), not ideal for complex projects, and risky if requirements are unknown at the start.
22.Describe the Agile Methodology and how it differs from Waterfall.
Agile is a flexible, adaptive approach focusing on delivering software in short cycles (sprints). Unlike the rigid Waterfall model, Agile is designed to adapt to changes and gather feedback continuously.
23.What are three specific practices included in Agile methods?
  • Continuous Integration: Regularly merging code to detect issues early.
  • Test-Driven Development: Writing tests before writing the code.
  • Pair Programming: Two developers working together at one workstation.
24.What are the key benefits and limitations of the Agile Methodology?
  • Benefits: High flexibility and improved customer satisfaction.
  • Limitations: Difficult to scale, requires active stakeholder involvement, and can be less predictable in timeline and scope.
25.What is Scrum, and what are its key components?
Scrum is a popular Agile framework. Its key components are:
  • Roles: Product Owner, Scrum Master, Development Team.
  • Events: Sprints, Sprint Planning, Daily Standups, Sprint Reviews, Retrospectives.
  • Artifacts: Product Backlog, Sprint Backlog, Increment.
26.For what types of projects is Scrum suitable and not suitable?
  • Suitable For: Mobile apps and web development with evolving requirements.
  • Not Suitable For: Embedded systems or safety-critical software with rigid requirements.
27.What are the 7 Key Principles of Lean Software Development?
  1. Eliminate Waste
  2. Amplify Learning
  3. Decide as Late as Possible
  4. Deliver as Fast as Possible
  5. Empower the Team
  6. Build Integrity In
  7. See the Whole
28.What is DevOps, and what is its primary goal?
DevOps combines Software Development (Dev) and IT Operations (Ops). Its goal is to shorten the development lifecycle, improve quality, and provide continuous delivery.
29.What interesting fact is mentioned about the origin of the term “Waterfall”?
The term was introduced by Dr. Winston W. Royce in 1970, but he did not advocate for its use without iteration, contrary to how it’s often practiced.

Part 4: Project Planning, Management, and Quality

30.What are the five phases of a Project Management Plan shown in the diagram?
1. Initiation, 2. Planning, 3. Execution, 4. Performance Monitoring, 5. Project Closure.
31.According to the “DID YOU KNOW?” box, what is the significance of Microsoft’s market capitalization?
As of 2023, it exceeded $2 trillion, highlighting the immense economic importance of software development.
32.What are the five key factors involved in estimating a software project’s cost?
  • Development Team (size, expertise)
  • Technology Stack
  • Project Duration
  • Risk Management (contingency funds)
  • Quality Assurance (testing)
33.Based on the detailed example, what is the total estimated cost for the online shopping app?
The total estimated cost is **PKR 19,644,000**. This includes costs for the project team, operational expenses, and a contingency fund.
34.What advice is given to non-programmers who want to start a software project?
They can post their idea on freelancing platforms for developers to bid on, or seek out investors to fund the idea.
35.What are the four steps in Risk Assessment and Management?
  1. Identify Risks: List all potential risks.
  2. Analyze Risks: Evaluate their likelihood and impact.
  3. Develop Mitigation Strategies: Plan to reduce or manage them.
  4. Monitor and Review: Continuously track risks.
36.What is Quality Assurance (QA)?
Quality Assurance ensures a project meets set standards and works correctly. It involves methods like testing, code reviews, and getting stakeholder feedback.

Part 5: Graphical Representation and UML

37.What is Unified Modeling Language (UML), and who created it?
UML is a standardized graphical language to visualize a software system’s design. It was created by Grady Booch, James Rumbaugh, and Ivar Jacobson (the “Three Amigos” of UML).
38.What is a Use Case Diagram and its purpose?
A Use Case Diagram visually represents how users (actors) interact with a system. Its purpose is to capture functional requirements, understand user interactions, and aid planning.
39.According to the Class Activity, who are the actors and use cases for an online shopping platform?
  • Actors: Customer, Administrator, Delivery Personnel.
  • Use Cases: Browse Products, Add to Cart, Make Purchase, Manage Listings, Process Orders, Handle Inquiries, Update Delivery Status.
40.Explain the “organizing a room” analogy for a Class Diagram.
A Room is the main structure. A Box is a class. The items inside (toys) are attributes. The actions (open, close) are methods. A ‘ToyBox’ is an object (an instance of the Box class).
41.What do Sequence and Activity diagrams illustrate?
  • Sequence Diagrams show how objects interact with each other in sequence over time.
  • Activity Diagrams illustrate the flow of activities or steps in a process.

Part 6: Design Patterns, Debugging, and Testing

42.What are Design Patterns, and who popularized them?
Design patterns are proven, reusable solutions to common software problems. They were popularized by the “Gang of Four” (Erich Gamma, Richard Helm, Ralph Johnson, John Vlissides).
43.Explain the analogies for the Singleton, Factory, Observer, and Strategy patterns.
  • Singleton: One key for a special room that everyone shares.
  • Factory: A workshop that creates different products on demand.
  • Observer: A group of people getting automatic notifications from a single source.
  • Strategy: A toolbox with different tools, where you pick the right one for the job.
44.What is debugging, and what is the famous origin of the term?
Debugging is finding and fixing bugs (errors). The term came from a 1947 incident where a real moth was found in a computer.
45.Describe the four main levels of software testing.
  1. Unit Testing: Testing individual components in isolation.
  2. Integration Testing: Testing how combined components work together.
  3. System Testing: Testing the entire system as a whole.
  4. Acceptance Testing: Final testing by end-users to confirm it’s ready for release (also called UAT).
46.What is the difference between an Interpreter and a Compiler?
  • An Interpreter translates and executes code line-by-line.
  • A Compiler translates the entire program at once before execution.
47.What is an Integrated Development Environment (IDE)? Provide three examples.
An IDE is a software suite providing all tools needed for development in one place. Examples include Eclipse, Visual Studio, and PyCharm.
48.What are source code repositories, and what are two popular examples?
They are platforms where developers store, manage, and track code changes, enabling version control and collaboration. Popular examples are GitHub and Bitbucket.

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